The long awaited – at least to me – linux port is live! I want to thank all the kind linux users who helped test the game. You guys are awesome.
Linux comes in a lot of flavors – different distros, 32-bit vs. 64-bit, NVidia drivers, AMD drivers, single- vs. multi-monitors. I’ve done my best to test in a wide variety of combinations. I bought new video cards, a new monitor, and installed a bunch of different distros to test many different combinations.
Right now, I’m only officially supporting NVidia and AMD cards with proprietary drivers. Although one user did have some luck with an integrated video card. I might be able to get the open source drivers working too, but so far there’s still some issues there to work through.
Salvation Prophecy was built using a lot of open source software (Ogre3D, CEGUI, OIS). Here’s my small effort at contributing back to gaming on the best open source operating system of all time. The first moment I got the game running on linux was one of the most magical moments of making Salvation Prophecy.
Salvation Prophecy has been translated to Russian! Text only, not voices, but still… awesome. I worked with bitComposer Russia as a publisher for this, and they provided the translations.
I needed to playtest the game a lot, to make sure everything was translated and the translations fit. Russian text tends to be longer than English. It was weird playtesting my game in a language I don’t understand. If I’m ever in Russia, I’ll see if any of it sunk in. Maybe I’ll be conversational about space ships, aliens, and killer robots.
Here’s the links to some of the Russian distributors:
Yep! Amazon is selling my game. Cool that Amazon is paying attention to us indies. I read somewhere that Amazon is one of the major digital distribution players behind Steam these days, so it might help the game reach a wider audience. I’m definitely cool with that.
If you’re reading this site, you probably know what Steam is. And you probably know that if you made an indie PC game, you really want to sell your game through Steam.
It’s always been hard to get your game on Steam for indie game developers. As you can imagine, Steam gets swamped with 50 bazillion game submissions a day. Because of this, the submission process was very slow, and they often overlooked some good games. Recognizing this problem, Steam recently changed to a new system called Steam Greenlight, where Steam users can vote to pick which indie games Steam will sell. Every month or so, Steam takes the games with the most votes, and adds them to their store.
If you buy games on Steam, please take a second to follow that link, and click the vote button.
So far, Salvation Prophecy is doing pretty well. Out of the 1,000+ games on greenlight, Salvation Prophecy is (as of today) sitting in position #34. If I keep getting votes, the game should be greenlit within the next few months, which would be absolutely fantastic for me. So even if you’ve already bought and played the game, please vote!
One thing that’s awesome about being indie is you pretty much can say whatever you want in an interview. Big studios don’t like giving off-the-cuff interviews. Too often when they talk, it sounds like a carefully prepared marketing presentation. It’s understandable – a few wreckless words can cause a lot of damage. Gaming sites like to post the most controvertial part of an interview in HUGE BOLD LETTERS AT THE TOP OF THEIR NEWSFEED. So any misstep can be a public relations disaster, and cost a lot of people a lot of money.
But when you’re an indie, you ain’t responsible for nobody but yourself. Most of us just don’t give a shit. For some, pissing people off seems to help sell games. A lot of indies go out of their way to stir shit up, like: