
The Salvation are a race of mutated humans.
Their transformation occurred throughout the catastrophe of earth’s dying years.
They are fanatics, devout to a prophecy written in the book of Ascension.

Historical Excerpt: The Exodus
A.D. 2413Message from the Infinite, Leader of the Salvation
To all faithful, Around us, the earth has faltered. Mankind is launching into space to survive. And so must we, lest we be doomed to this dying planet.
This is a call to the places of gathering. We have obtained technology from the few human sympathizers who aid us in this time of need. With this technology, we can launch before the Earth collapses around us. In this land of hatred and desolation, these brave human souls are a glimmer of hope for the future of mankind.
You must hurry. Our time is limited. To those sisters who can not make it, we must bid a heartfelt farewell. May they take strength in knowing that we leave in search of a way to fulfil the prophecy. The time of redemption will come, and we must be prepared to face our demons in the final battle.

Play Style
Small, nimble, and fast moving.
The most fragile of all faction’s soldiers.
Most effective when played with fast reflexes and in constant motion.
Their raw damage output is lacking, but their ability to reflect bullets and drain energy makes up for this.
Fighter Ship: Banshee

The Salvation fighter ships are called “Banshees”.
Individual ship components may be upgraded from tech 1 to tech 5.
Ranks
Gain ranks by completing missions for your faction.
- Seeker: combat training
- Wisdom: fighter ship
- Seer: bounty missions
- Ascendant: missions to alien planets
- Harbinger: order mission retreat from space or planet battles
- Divine: access to experimental ship tech
- Circle of Six: access to enemy intel
- Infinity: faction commander
Equipment
Weapons and armor are upgradable to higher, more powerful tech levels.
Resonance Pistol
The standard issue Salvation pistol.
Two pistols may be held and fired at once.
Energy Drain
Shoots a tendril of energy at any nearby enemy in front of you.
Once enough energy is drained, you can unleash it to damage a targeted enemy and heal yourself.
Shield Gun
Raises a shield which reflects incoming enemy fire.
Does not stop melee attacks.
Higher tech shield guns more accurately reflect bullets at increased damage back at the firer.
Armor Cell
Energizes your armor, providing higher damage resistance.
Stims
Stims are injected to provide combat enhancements.
Only one stim can be active at a time.
Stim: Nano-Surgery
Effect: Heal
Duration: 6 seconds
Stim: Speed
Speed: +60%
Duration: 30 seconds
Stim: Focus
Attack Speed: +50%
Duration: 15 seconds
Stim: Pain Killer
Damage Reduction: +100%
Duration: 25 seconds
Runes
Runes must be found by exploring alien planets.
Rune of the Continuum
Effect: unknown
Rune of Summoning
Effect: unknown
Rune of the Continuum
Effect: unknown
Rune of the Sun
Effect: unknown
Rune of the Void
Effect: unknown
Skills
Each faction has access to the 4 skill lines:
- Offensive: attack bonuses
- Defensive: defense bonuses
- Stim Capsules: access to the various stim types
- Stim Capacity: carry more stims
Plus one faction-specific skill:
Ghost
Enter into an ethereal, ghost-like state which makes you immune from damage.
Duration: 30 seconds
Usable once per planet landing.