Indie Game Mag interview

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IGMIGM

Here’s my interview with Indie Game Mag.

One thing that’s awesome about being indie is you pretty much can say whatever you want in an interview. Big studios don’t like giving off-the-cuff interviews. Too often when they talk, it sounds like a carefully prepared marketing presentation. It’s understandable – a few wreckless words can cause a lot of damage. Gaming sites like to post the most controvertial part of an interview in HUGE BOLD LETTERS AT THE TOP OF THEIR NEWSFEED. So any misstep can be a public relations disaster, and cost a lot of people a lot of money.

But when you’re an indie, you ain’t responsible for nobody but yourself. Most of us just don’t give a shit. For some, pissing people off seems to help sell games. A lot of indies go out of their way to stir shit up, like:

But lots of gamers know who these guys are. Even though they’ve sold a lot less games than the nameless and faceless teams working at EA or Activision.

Talking to a big corporate studio is like dining with the Royal family at Buckingham Palace, all formality and social niceties. Talking to an indie dev is like having a food fight at Denny’s.

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