There are 3 primary categories of ships:
- space stations
- battle ships
- fighter ships
During the game, the player pilots a fighter ship.
Since Salvation Prophecy isn't a pure space sim, there are less variants of space ships than some other games that focus solely on space ships. But ships are heavily upgradable through the installation of ship components.
This screenshot shows the ship component interface:

Most components have 5 upgrade levels.
Here's the list of components:
Beams:Beams are a ship's primary weapon. Relatively cheap and effective, but require manual aim.
Dock:(space station only)
The Dock allows ships to land in a station's hangar.
EMP:The EMP (electro-magnetic-pulse) is used to diffuse incoming missiles.
Energy Bank:Energy banks store the energy needed for weapons and engine thrust.
Engine:A ship's engine determines it's maximum speed and strafe thruster reset time.
Hull:Determines the appearance of your ship.
Currently, there is 1 fighter ship model for each different faction, so when you pick your character, this will also determine the look of your ship. There are also a number of different hull models used by pirates, and a few surprises later in the game.
Missile Bay:Missile Bays are an expensive but powerful weapon. You must purchase missiles while docked in a space station to reload the Bay.
Missiles are guided towards your selected target.
Mounted Gun Array:(space stations and battleships only)
Mounts turrets to the hull which fire independently at enemy ships.
Reactor:The reactor regenerates energy for your Ship, up to the maximum allowable by your ship's energy bank.
Shield:The shield protects a ship from damage. A ship explodes when the shield reaches zero.
(There is no separate ship/hull health like some other space sim games.)
Shield Generator:The shield generator is used to repair your ship's shields. There are a limited number of charges, which can be restored when docked at a space station.
Teleportation Drive:Allows direct teleportation into any friendly space station's dock. Requires a 10 second count-down.
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Experimental Ship TechAt higher rank, you will gain access to experimental ship tech, which improve installed ship components in some fashion:
- Advanced missile charge
- Advanced missile guidance
- Beam accelerator
- Long range EMP
- Shield disruptor
The shield disruptor allows an EMP pulse to be used to disrupt a nearby ship's shield generator for a short period of time, blocking that ship from being able to repair damage.