360 controller here. Only complaint is that the left sick ground movement took some getting used to: the switch from forward+strafe to strafe+gun is very abrupt. I'd also like to turn a tiny bit faster sometimes.Jabberwocky wrote:Is anyone playing with a joystick or gamepad?
Is there any game benefit to minimizing your side's losses? I've had quite a few missions were I was the only living thing at the end. (The most satisfying being the time I came back from a bounty mission to find my station under attack. The sense of living, unscripted war is really neat.)Jabberwocky wrote:For sure, those battles where you're down to the last few men are the best.
Praetorian wrote:Just got the option to lead invasions. Great stuff. A shame you can't launch multiple invasions remotely. I imagine it'd an absolute nightmare to code!
Plus there is something fun about leading your army from the front
Praetorian wrote:1) The option to upgrade colonies beyond building: say, increase the number of soldiers / defences / tech
Praetorian wrote:3) The alert that one of your colonies / stations is under attack seems a little abstract: a yellow icon that usually pops up when you're in the middle of a mission is a bit frustrating. Something that forewarns you perhaps?
Praetorian wrote:4) Defense options to blockade wormholes Pipe dreaming I know. Maybe the option that, if you control a whole solar system you can fortify it? Not enough to stop an invasion, but maybe it could shoot down drop ships, but at least would be able to buy you time to get a planet / station defense going.
Praetorian wrote:6) The option to upgrade your TROOPs and FIGHTERS. As the defenders get tougher, it'd be nice to throw maybe a couple of upgrade options for your grunts / fighters to increase their effectiveness if you aren't about.
Praetorian wrote:Just some high thinking pipe dreams for the sequel. Trying to crush the Free Nations: they keep taking my colonies that are about 3 wormhole jumps away. Only thing that bugs me: no front line, no way to stop a fleet just waltzing by to take your "rearmost" colonies. Hence my desire for wormhole defenses / blockades
Praetorian wrote:Man, pulled another long stint. This game is FUN. And my guy is now a walking death machine and dogfighter. I keep saying it, will throw a quick thingie up on my blog (For all 10 of my readers!) to accumulate all my thoughts. Now you just have the pressure to follow up with an amazing sequel
Kujo wrote:360 controller here. Only complaint is that the left sick ground movement took some getting used to: the switch from forward+strafe to strafe+gun is very abrupt. I'd also like to turn a tiny bit faster sometimes.
Kujo wrote:Re: Wormholes & Jumps
They don't hurt my eyes even on my "true rgb" display. At first, I was really annoyed by having to get through all the UI to jump, wormhole, jump to get to and from the first fleet mission. But I made peace with that and now kind of like the sense of travel.
Kujo wrote:However, trying to get from place to place without getting hurt is much more of a chore than I think it's supposed to be. For a long time, I had dramatically more deaths to travel than to enemy fire. It's especially bad when I'm limping home after a tough fight!
Kujo wrote:Is there any game benefit to minimizing your side's losses? I've had quite a few missions were I was the only living thing at the end. (The most satisfying being the time I came back from a bounty mission to find my station under attack. The sense of living, unscripted war is really neat.)
Praetorian wrote:Balance is a right bugger and I think you've nailed it from the action perspective.
Praetorian wrote:Hoping that the game continues to sell. I want it to justify an expansion / sequel
Praetorian wrote:I really enjoy reading the little backstory snippets that unlock as well. Effective use of loading screens!
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