I thought really hard about kickstarter. This is probably more details than you were looking for, but in case you're curious -
The first problem I came across is that to register for a kickstarter project, you need to have an American address, and I'm Canadian. After I found that out, I dropped the idea for a while, until I noticed there were many other non-American game studios on kickstarter. I guess they either:
1. Registered an american company
2. Use an intermediary company like bridgestarter
So then I started seriously considering it again. But by this point, I already had some distribution angles in the works (more on this soon!).
Still, I don't know if it would have been better to go with kickstarter, or digital distribution. Kickstarter is great for drumming up a lot of publicity for your game. On the other hand, Salvation Prophecy is essentially finished and ready to be sold, and it's kinda weird to use kickstarter for a completed project. Plus there's the extra business hassles of using kickstarter (1 and 2 above), and I hate business hassles. And of course there's the chance that your project won't reach the funding threshold.
So in the end, I'm just going to go with straight-up digital distribution. I may end up regretting not doing a kickstarter project. But I suppose I can always do one in the future, for expanded features, ports (linux, mac), or DLC. Maybe I could offer the existing game as one of the funding rewards.