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Jabberwocky
Wed Mar 03 2010, 03:22AM


Registered Member #1
Joined: Tue Jun 26 2007, 11:42AM
Posts: 37
Hey everyone,

I've just finished updating some screenshots, graphics, and other website gizmos. In the process, the smattering of old forum posts went *poof*, sorry about that.

Anyway, please feel free to post any questions you have about Salvation Prophecy here, and I'll do my best to get back to you.

Also, you can tune into my twitter feed here. It's mostly programmer ramblings but maybe some people are interested in that stuff.
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Arcturas
Fri Mar 19 2010, 01:27PM

Registered Member #68
Joined: Fri Mar 19 2010, 01:16PM
Posts: 4
Nice screens, the game looks nice

G.R.A.R.C.
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DarkOne
Tue Mar 23 2010, 08:34AM

Registered Member #48
Joined: Sat Feb 21 2009, 07:36PM
Posts: 6
Nice to see Salvation Prophecy moving towards that finish line. We going to see a beta in 2010?

SpaceSimCentral.com - Your Space Sim Gaming Resource
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Jabberwocky
Tue Mar 23 2010, 01:50PM


Registered Member #1
Joined: Tue Jun 26 2007, 11:42AM
Posts: 37
Thanks DarkOne - I'm shooting for a finished game by the end of 2010.
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Arcturas
Tue Mar 30 2010, 03:41PM

Registered Member #68
Joined: Fri Mar 19 2010, 01:16PM
Posts: 4
Even better, were you thinking of maybe going through a digital content distribution system like Steam or Impulse? I think those would be good platforms for you guys as they have 3 major benefits I can think of for you.
1) Very wide audience will see it.
2) Steam is a sort of anti-piracy type thing in and of itself. I've yet to see someone successfully hack / steal stuff from them without getting caught.
3) It has a built in anti-cheat system. ( not sure if you are going for multiplayer or not )

G.R.A.R.C.
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Jabberwocky
Tue Mar 30 2010, 06:26PM


Registered Member #1
Joined: Tue Jun 26 2007, 11:42AM
Posts: 37
Definitely!

I'm a huge fan of digital distribution, it's done great things for PC games. Right now, I'm strongly leaning in that direction - Steam, Impulse, GamersGate, Direct2Drive, etc. I've made some very preliminary contacts, but nothing will be certain until the game is complete.

The game is pure single player, purely because of time constraints (I'm the only programmer). Although there's also some design elements of the game that work much better as a single player experience. Maybe if SP sells enough copies, I'll follow up with a sequel with some multiplayer components.
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Django
Mon Jun 28 2010, 06:21PM
Registered Member #23
Joined: Sat Dec 22 2007, 12:14AM
Posts: 4
Looks like it's coming along well. Seems a lot more robust since I last stopped by to take a look.

I'll play you in Soul Caliber for a copy
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Jabberwocky
Sat Jul 03 2010, 01:17PM


Registered Member #1
Joined: Tue Jun 26 2007, 11:42AM
Posts: 37
Sure, Soul Caliber it is! I apologize ahead of time for crushing you.

[ Edited Sat Jul 03 2010, 01:17PM ]
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